Thank you all for caring about this blog, I know I haven't been a very faithful blogger but hopefully I can make it up this year :)
It has been quiet on this blog for awhile but for good reason. I have been crazy busy working on projects and on RaptorGL. This is a quick summary of 2013.
@MCFunkyPants and I got into talking about how he pulled off making 12 games in 12 months. I told him I am fully committed to make it happen in 2013 and if he would keep me accountable to make sure I do it.... fast-forward and #1GAM happened. I'm very grateful for Christer to spearhead it because I could've never done what he did. It has been the single most influential event in my gamedev endeavor. I am going to continue in 2014 and I highly encourage everyone to do so as well. That's right, I don't want to stop. I've enjoyed writing different yet somewhat similar games with simple game mechanics. One thing I will do differently next year is to challenge my self to do more physics, tilemap and 3D games.
Over the summer I hired RaptorGL first employee :) She worked part time on social media, documentation and helping me stay on track. It was a blast and I was sad to see her go to college in September. Image on the right is the proof of how hard we worked :)
It was a very productive 3months in the development of this awesome cross platform game library RaptorGL. She took care of the stuff I didn't want to deal with which gave me free time that I could pour more work into actual coding.
One big news is that I have developed an Editor for RaptorGL. This allowed me to fine tune the workflow and I am actually using it to develop RaptorGL it self AND the Editor it self. Which is kind of spooky and cool at the same time.
I believe this will be the killer feature by allowing devs to start making games with one download and build it one a click of the button! No more how to configure my directory, run shell scripts, which editor to choose. It's the 21st century after all, just download the editor and you have everything you need. An other big addition to RaptorGL is 3D with WebGL. It is not fully completed yet but I am very very close.
then sitting at the campfire at night and staring at the stars. Food at camping is so so good and different. This year there were a ton of bees everywhere I got stung about 5 times over the summer, thank goodness I'm not allergic to bee stings. Looking at my commit history it is super easy to spot the weekends when we were out. It made me so much more productive and my days were happier in general. I highly recommend all of you to try to get out or get least get away from your computer and social media at least once a month for a couple of days. You won't regret it! We had so much fun and grow so much closer that decided we need to extend the time we can stay outdoors and away from tech.
It has been a very rewarding year for me/us not just professionally but personally. I am not planning on doing anything different next year! My only plan is to stick with what I got going on this year and continue doing in 2014 I even wrote code to accomplish it lol.
Happy New Year!
Here I am hoping that all your gamedev and personal plans will come true in 2014.